NVIDIA astonished us with GT200 tipping the scales at 1.4 billion transistors. Fermi is more than twice that at 3 billion. And literally, that’s what Fermi is – more than twice a GT200.
At the high level the specs are simple. Fermi has a 384-bit GDDR5 memory interface and 512 cores. That’s more than twice the processing power of GT200 but, just like RV870 (Cypress), it’s not twice the memory bandwidth.
NVIDIA’s FERMI (GT300): Architected for Tesla, 3 Billion Transistors in 209
YourEMGN Writes: "We picked out some of the greatest looking upcoming titles of 2009 that are well worth buying. As always with these lists, some will disagree and some may disagree, if you feel we have missed out a few giants that deserve a spot on this list, leave a comment below and let the editors know."
5 Games Worth Buying in 2009
Nextgamer writes "First look on the Splinter Cell Conviction: Collector’s Edition for the Xbox 360".
Splinter Cell Conviction: the Collector’s Edition
Something that comes up from time to time in the gaming world is faulty products. Or potentially faulty products. Most recently, it seems to be Halo 3: ODST at the center of the issue (which, for the record, I’ve had no trouble with thus far), but the issue has touched numerous games, including Guitar Hero III, and consoles. While most people might lump all this together into ‘stuff that’s broken,’ the reality is it touches two legal topics: warranty and products liability.
To make the distinction between the two simple, a warranty makes sure you get a working product, and products liability makes the manufacturer liable for damages the product may cause because of defects.
LGJ: Products LiabilODST
The hardware sales data from Japan last week according to Famitsu.
Famitsu Hardware Sales From The Week Ending 9/27
Delve with me into an age old question: can a video game be too pretty? I am sure many of you will fly off the handle and simply reply "of course not!". Understandably so seeing as many of us in the gaming community have waited for this current generation of games to really exercise our HD televisions, but I pose to you the conundrum? Can a game be too pretty for multiplayer? Think before answering.
Can A Game be Too Pretty?
GB writes: "We tell our readers about what to expect from Ubisoft’s next installment in the long running Splinter Cell series.
Announced way back in 2007, Splinter Cell Conviction has been a stories of many delays. The initial promotions and the videos of the game showed Sam Fisher looking pretty old and he has also grown a beard. Since than the game has undergone many changes in the gameplay as well Sam Fisher getting a fresh look for the game."
Gamingbolt.com: Will Splinter Cell: Conviction redefine the franchise?
FourZeroTwo of Infinity Ward writes:
"Alright, let me attempt to clarify as much as possible as its clear that there is some misunderstanding on how matchmaking works in Modern Warfare 2 for international users.
The functionality you’re asking for, the ability to connect to BEST connection rather than first available game aka quickest match, is already built into the matchmaking.
There is no need to include an additional toggle where you manually have to ask it to put you in the game best suited for your connection, that should all be done automatically without requiring you, the player, to go through an extra step to request it."
Modern Warfare 2 Matchmaking Explained
Call of Duty: Modern Warfare 2: New multiplayer shots and screenshot comparison with Call of Duty 4.
Modern Warfare 2-Call of Duty 4 comparison and new Multiplayer shots emerged
"Konami have released new screens for Pro Evolution Soccer 2010 (PES 2010), the screens reveal the headshots of national team players from Spain, England, France and Italy to show how detailed and true-to-life they are in the latest edition of the legendary soccer franchise."
PES 2010 ? Player Likeness Screens