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Monthly Archive for December, 2013

New Mass Effect is ‘ambitious, fresh yet recognizable’, says dev

BioWare’s next Mass Effect game is in a playable state and coming along nicely, according to BioWare’s Edmonton and Montreal general manager Aaryn Flynn.

The developer posted tantalizing Twitter messages after an internal play test on Wednesday, offering words of encouraging praise for the much anticipated sequel.

New Mass Effect is ‘ambitious, fresh yet recognizable’, says dev

Polyphony Digital and Gran Turismos Fall from Grace

Justin McBride for The Mind of Game writes – “The fall of Polyphony Digital and its Gran Turismo franchise, one beloved by a huge community of racing fans the world over, hasnt been an easy one to watch. To look at their efforts this generation, compared to those past, its hard to imagine what went wrong.”

Polyphony Digital and Gran Turismos Fall from Grace

Fifth Worst Game of 2013: Dead Island Riptide

Chris West writes: “I believe it is about time to officially welcome zombies into the Hall of Overused Villains right alongside Nazis, Russians, vampires, and giant spiders. Since zombies are about as cliché as exploding red barrels in video games today, developers have to be extremely creative to get their zombie-fest in front of the pack. Unfortunately, the developers at Techland couldnt be bothered to make a creative, or even good, zombie game placing their undead tire fire of an RPG in the #5 spot of years worst.”

Fifth Worst Game of 2013: Dead Island Riptide

Cliffy B Loves That Nintendo Games Are Still About Fun

Ex Epic Games designer Cliff Bleszinski has taken to Twitter to express his love of Nintendo in a world of free-to-play and monetized games. Bleszinski has praised the Kyoto based company before on Twitter and has previously stated that he is a big fan of Super Mario 3D World.

Cliffy B Loves That Nintendo Games Are Still About Fun

Indie Devs Discuss the Media that Taught and Inspired Them To Design Video Games: Hardcore Droid

Indie game developers discuss the media that taught, influenced or otherwise inspired them to pursue careers designing video games.

Indie Devs Discuss the Media that Taught and Inspired Them To Design Video Games: Hardcore Droid

The Best Japanese Indie Games Youve Never Played The Witchs House Edition

Allisa James from DualShockers finds really obscure Japanese indie games and writes about them.

This week she delves into The Witch’s House, a survival-horror puzzle game that may not be what it seems.

The Best Japanese Indie Games Youve Never Played The Witchs House Edition

Console gamers need to embrace free-to-play and microtransaction or risk getting left behind

Sean Davies from HeyUGuys Gaming argues the case of free-to-play games on consoles and why gamers need to ignore the stigma of FTP and embrace them or get left behind PC and mobile platforms.

Console gamers need to embrace free-to-play and microtransaction or risk getting left behind

ITF Gamings Worst of 2013: Buggiest Game

Bracken Lee-Rudolph from ITF Gaming writes: With patches and updates now available via download, many games fail to release stable products, and instead are wrought with crashes, glitches and often hilarious bugs. This is a characteristic of games we tend to look down on, as it points to a lack of polish in development. Below, youll find the games that our writers had the most trouble with this year (pre-patch, if applicable).

ITF Gamings Worst of 2013: Buggiest Game

Tearaway Review – GOS

GOS: “The makers of Little Big Planet are back with their latest, cutest, and totally adorable game that will tug at your heart-strings, introducing, Tearaway.

According to its Wiki page, Tearaway is inspired by papercraft and Rex Crowles drawings and doodles left around the Media Molecule studio. From the start, youll notice MMs signature style of presentation and tons of quirky characters. The artwork is pretty, very colorful and well designed. I feel like a big kid on a scavenger hunt every time I boot this game up! There are quite a few things that you can get into when you enter the imaginative world of Tearaway.”

Tearaway Review – GOS

LocoCycle Review | XboxOneUK

Lococycle starts out with one of the longest game set-ups in memory, unsurprisingly for the famously self-indulgent development team. A bizarre live-action sequence featuring generals, princes and the two most technologically advanced motorbikes in the world lasts a good ten minutes and ends with IRIS, a motorbike that had been struck by lightning and become sentient, snaring her beloved mechanic Pablo by the trousers and dragging him across the USA to Scottsville, Indiana to take part in a rally.

LocoCycle Review | XboxOneUK